From Dungeon Fantasy Monsters 1 (but left out of DFRPG) and other sources.
Berserker*: Berserk (Battle Rage), +30% HP
Chaos*: Speed +1, Combat Reflexes, HPT, Unnatural; Explode, Dissolve, or Reform on death
Determined*: +20% HP, Hard to Subdue 1, Striking ST 2
Distorted*: replace vulnerabilities/weaknesses with harder-to-exploit disadvantages; change class to Elder Thing; add 1d body parts (2d if already Elder Thing)
Elemental*: change damage types of attacks to element (+1 if already that element) and add secondary effects; add DR to element equal to existing DR
Flying^: Flight (winged, cannot hover) at Basic Speed x2; aquatic creatures can breathe air
Fungus: change class to Plant, add HPT, Homogenous, No blood
Furious^: Bad Temper(9) and Striking ST 4 (+2 thrust, +1d swing)
Ghostly*: Insubstantial, Temperature Tolerance 10, add Undead class
Holy^: Higher Purpose (Slay Demons/Undead), Pacifism (Cannot harm Innocents), Sense of Duty (Co-religionists), Shtrick (Foes slain cannot rise as undead); remove "evil" traits and replace susceptibilities with Evil
Juggernaut*: +20% ST, +50% HP, +50% DR
Moldy: produces cloud of poisonous spores when struck (resisted by HT): 1 toxic damage on success, 1d toxic on failure; failure by 5+ causes choking (Exploits p.66)
Possessed*: Will +3 or 15; Bloodlust, Callous, Dread (Holy objects), Hard to Kill 2, Hard to Subdue 2, HPT, Indomitable, Lifebane, Sadism, Truly Evil; change to Demon class (Banish returns to normal)
Psycho Killer* (Qu'est que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better): Move -1, Stealth +5 or DX+5, 1d Extra Lives
Ravenous*: add Sharp Bite (thr-1 cut) or Fangs (change cut to imp); add Striking ST equal to 50% of ST + existing Striking ST
Sporating: add Spore Cloud (resisted by HT-1): Range 10, Respiratory, Area 3yd diameter, 10 seconds; failure causes hallucination (Exploits p.66) for 1 minute per point of failure; costs 1 FP per use
Undead*: +20% ST, +50% HP, Speed -1, Temperature Tolerance 10, Bad Smell, HPT, Unliving, add Undead class
*DFM1
^DFM3
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