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Welcome, Traveler!

Months ago, several ideas I have ruminated on for years (nobility literally descended from dragons, female viking warriors literally descend...

Friday, May 28, 2021

Monster Prefixes

From Dungeon Fantasy Monsters 1 (but left out of DFRPG) and other sources.

The Frustration of Finding Rules in DFRPG

I have been keying at least one area per day in my megadungeon on my lunch break. It takes just a few minutes to figure out what I want in the room and write some boxed text. But when it comes to adding the rules language for monsters, traps, or even treasure (whether magical or mundane), my lack of familiarity with running GURPS leads to referencing the books quite frequently. 

Dungeon Fantasy started as a line of supplements for GURPS 4e. The books required the Basic set to play and, therefore, assumed you had access to and knew those rules. When they released the DFRPG boxed set, it was supposed to stand on its own as a realized rules set.

My issues with it are two-fold, both stemming from its origins as a line of supplements: the rules are scattered across the books (partly because they utilized the existing texts instead of redesigning the layout for better use) and there is a dearth of examples. 

Monday, May 17, 2021

Friday, May 14, 2021

Welcome, Traveler!

Months ago, several ideas I have ruminated on for years (nobility literally descended from dragons, female viking warriors literally descended from giants, a polluted landscape filled with twisted monsters, hex crawls, megadungeons) coalesced into a new idea. Months of brainstorming has now arrived at this site.

Megadungeon Stats - Level 2 - The Sunken Palace

Level 2 includes the Sunken Palace and the Flooded Crypts. The Gargoyle Pits will be presented separately from level 2 and 3.


Maps: 8 (not including the Upper Gargoyle Pit)

Size: 180 numbered rooms (130 for the Sunken Palace and 50 for the Flooded Crypts)

Depth Span:
  • Highest point: 120ft below surface
  • Main Level: 140ft below surface
  • Bottom: 150ft below surface (for Sunken Palace) and 290ft below surface (for Flooded Crypt)


Megadungeon Stats - Level 1 - Tomb of the Ancient Sovereign

Maps: One + add-ons (a few crypts from a geomorph and the well from another map)

Size: 107 numbered rooms, 215 keyed areas

Depth Span:
  • Highest point: 40ft below surface (bottom of well entrance in ceiling)
  • Main Entrance: 70ft below surface (main entrance at bottom of slope)
  • Bottom: 110ft below surface (stairs to level 2)


Megadungeon Stats

I want to keep track of some stats about the levels in the megadungeon.

Maps: I am using maps that I find online, modifying them as needed, and arranging them into dungeon levels. Some, like level 1, are essentially one map with minor additions (a few extra crypts and some MS Paint lines for the slope). Others, like level 2, are frankenmaps created from 8 separate map files that required more extensive modification.

Rooms: the numbered rooms on this level. I plan to update this with the number of encounter areas since several rooms are subdivided into a, b, c, etc.

Depth Span: the distance beneath the surface for the highest point in the level to the lowest. These assume the Keep basement is 10ft below the surface and the well entrance is 30ft deep. These numbers will likely change as I finish detailing the Keep.


Candle Keep - The Burntwood

Candle Keep is bordered by the Burntwood, where the trees are twisted and blackened as though a fire had raged through. 

Candle Keep - Candle Jack

Candle Jack is a giantkin swashbuckler. He is of the trickster giants, exceptionally quick of body and mind. He has delved in the Wastes but does not like to talk about it other than to warn that it is exceedingly dangerous, and he does not care to revisit.

Candle Keep - Hirelings

Hirelings available at the keep will be bog-standard humans, elves, dwarves, etc. made on 62-125 points. Giantkin and dragonborn are reserved as PCs (backup or replacement) and major NPCs.

Candle Keep - Entering the Dungeon

Candle Keep - CJ's Dungeon

There is a heavy, barred door in a sub-basement that leads to the dungeon and a watch is always posted to prevent incursion from the depths. It appears to be a series of ancient crypts but some investigation reveals a more extensive structure beyond, both worked stone and caves. CJ knows the dungeon is larger than the crypts but is unaware of its size and depth.

Candle Keep

Candle Keep lies north (i.e. Waste-ward) of Greyport, a small trade route city that hugs the southern coast. Redwick Fens, a farming town, had sprung up at the northern end of the city's safety and influence but the Keep truly pushed into the wilderness. The Serpent River flows past the Keep and down to Redwick and Greyport, facilitating downriver trade.

Graveyard Nymph

Goblin Punch: Graveyard Nymph


I am considering this versus making it a naiad and putting it in the flooded tombs.

GURPS Gelatinous Cube (obstacle)

Dungeon Fantastic: Iconic Monster Use & GURPS 10' Gelatin Cube Monster

Killer Cube O' Gelatin

A 10-foot cube of hunting gelatin. "Attacks" by moving into/onto a target and then digesting it. Usually motors along at less than 1 yard/second, eating mold, fungus, carrion, and wood (including doors in a pinch!), but it can and will speed up if attacked or it senses a large amount of food.

GURPS Ebony Death Goddess

Ebony Death Goddess

Dungeon Fantastic: RIP Ray Harryhausen & the Ebony Death Goddess

A golem-like construct in the form of 6’ midnight-black statue of a six-armed nude woman. It is made of some unknown stone-like material. Usually found guarding dark temples, or springing from magical statuettes made by some unknown creator. They project a magical field around their swords that allows them to shear through armor with ease. The swords, however, are usually mundane.