Featured Post

Welcome, Traveler!

Months ago, several ideas I have ruminated on for years (nobility literally descended from dragons, female viking warriors literally descend...

Monday, June 7, 2021

GURPS Diseases

Dungeon Fantasy has rules for diseases but no fully fleshed out examples. Found these conversions of D&D and Pathfinder diseases on another site.


Blinding Sickness
This disease is usually spread in tainted water.
Statistics: Digestive; HT-2 to resist; 1d/2 days delay; 1d-2 toxic damage (with ST-3 after loss of 1/3 HP and Blindness after loss of 2/3 HP; if the victim loses all his HP, he becomes blinded permanently); 24-hour cycle with six cycles. Not contagious.


Cackle Fever
Symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Also known as “the shrieks”.
Statistics: Respiratory; HT-2 to resist; 1 day delay; 1d-1 toxic damage (with DX-2 and IQ-2 after loss of 1/3 HP and coughing after loss of 1/2 HP); 12-hour cycle with eight cycles. Mildly contagious.


Demon Fever
Night hags spread it.
Statistics: Blood; HT-4 to resist; 1 day delay; 1d toxic damage (with HT-2 after loss of 1/3 HP and coughing after loss of 1/2 HP); 24-hour cycle with five cycles. Mildly contagious.


Devil Chills
Barbazu and pit fiends spread it.
Statistics: Blood; HT-3 to resist; 1d days delay; 1d-1 toxic damage (with ST-2 after loss of 1/3 HP and ST-4 after loss of 1/2 HP); 24-hour cycle with eight cycles. Mildly contagious.


Filth Fever
Dire rats and otyughs spread it. Those injured while in filthy surroundings might also catch it.
Statistics: Blood; HT to resist; 1d/2 days delay; 1d-2 toxic damage (with DX-3 after loss of 1/3 HP and HT-2 after loss of 2/3 HP); 24-hour cycle with six cycles. Mildly contagious.


Mindfire
Feels like your brain is burning. Causes stupor.
Statistics: Respiratory; HT to resist; 1 day delay; 1d-1 toxic damage (with moderate pain after loss of 1/3 HP and unconsciousness after loss of 2/3 HP); 24-hour cycle with six cycles. Not contagious.


Mummy Rot
Spread by mummies.
Statistics: Contact; HT-4 to resist; 1 day delay; 1d-2 toxic damage (with HT-2 after loss of 1/2 HP; successes do not allow the victim to recover, he must find magical healing); 24-hour cycle with an infinite number of cycles. Not contagious.


Red Ache
Skin turns red, bloated, and warm to the touch.
Statistics: Blood; HT-2 to resist; 1d days delay; 1d-2 toxic damage (with ST-2 after loss of 1/3 HP and ST-4 after loss of 1/2 HP); 24-hour cycle with eight cycles. Mildly contagious.


Shakes
Causes involuntary twitches, tremors, and fits.
Statistics: Contact; HT-2 to resist; 1 day delay; 1d-1 toxic damage (with DX-3 after loss of 1/3 HP and seizure after loss of 2/3 HP); 24-hour cycle with four cycles. Mildly contagious.


Slimy Doom
Victim turns into infectious goo from the inside out.
Statistics: Contact; HT-2 to resist; 1 day delay; 1d-1 toxic damage (with HT-2 after loss of 1/3 HP, nausea after loss of ½ HP, and retching after loss of 2/3 HP; if the victim loses all HP to the disease, he transforms into a puddle of ooze); 12-hour cycle with six cycles. Mildly contagious.

No comments:

Post a Comment