Featured Post

Welcome, Traveler!

Months ago, several ideas I have ruminated on for years (nobility literally descended from dragons, female viking warriors literally descend...

Friday, July 30, 2021

NPC - Eun-bi (Silver Rain), Dragonborn Scout

A dragonborn scout built at three different levels (125, 187, and 250 points) to examine differences in skills and capabilities. She will not purchase any blood gifts.


Eun-bi (Silver Rain), Dragonborn Scout [125+3 Points]
Scion of Ryujin

ST 10 [0]     HP 11 [2]      Thr 1d-2          Sw 1d
DX 12 [40]   Will 10 [0]    Speed 6.00 [0]    BL 20lbs
IQ 10 [0]      Per 12 [10]   Move 6 [0]
HT 12 [20]   FP 12 [0]
Dodge 9      Parry (Quarterstaff) 11

Quarterstaff (11): 1d+2 cr, Reach 1,2; 1d cr, Reach 1,2.
Composite Bow (18): 1d+4 imp, Acc 3, Range x20/x25, Shots 1(2), ST 12, Bulk -7.

Advantages: Heroic Archer [20], Outdoorsman 2 [20], Strongbow [1], Weapon Master (Bow) [20].
Disadvantages: Bad Temper (12) [-10], Intolerance (Urbanites) [-5], Loner (12) [-5], No Sense of Humor [-10], Phobia (Machinery) (12) [-5], Sense of Duty (Nature) [-15].
Quirks: .
Skills: Brawling-12 [DE 1], Bow-18 [DA 24], Camouflage-12* [IE 1], Cartography-10 [IA 2], Climbing-11 [DA 1], Fast-Draw (Arrow)-13 [DE 2], Gesture-10 [IE 1], Hiking-11 [HA 1], Mimicry (Bird Calls)-11* [IH 2], Navigation-11* [IA 1], Observation-11 [PA 1], Staff-12 [DA 2], Stealth-11 [DA 1], Survival (Woodlands)-13* [PA 1], Tracking-14* [PA 2], Traps-10 [IA 2].
    *includes +2 for Outdoorsman

Gear: Archer's Sheaf ($315, 17lbs), Basic Kit ($233, 36.45), Light Armor ($248, 19.8lbs), Composite Bow ($900, 4lbs), Quarterstaff ($10, 4lbs).[2 points Extra Money]

Notes: Archery Specialist upgrade module, Nature's Ally and Misanthrope disadvantage modules. Spent 1 quirk point on Staff, 1 on Fast-Draw, 1 on Brawling, 2 on Extra Money.


Eun-bi (Silver Rain), Dragonborn Scout [187+3 Points]
Scion of Ryujin

ST 11 [10]    HP 11 [0]      Thr 1d-1        Sw 1d+1
DX 13 [60]   Will 10 [0]    Speed 6.25 [0]    BL 24lbs
IQ 10 [0]      Per 12 [10]    Move 6 [0]
HT 12 [20]   FP 12 [0]
Dodge 9     Parry (Quarterstaff) 11

Quarterstaff (13): 1d+3 cr, Reach 1,2; 1d+1 cr, Reach 1,2.
Composite Bow (21): 1d+5 imp, Acc 3, Range x20/x25, Shots 1(2), ST 13, Bulk -7.

Advantages: Extra Attack [25], Heroic Archer [20], Outdoorsman 2 [20], Strongbow [1], Weapon Master (Bow) [20].
Disadvantages: Bad Temper (12) [-10], Intolerance (Urbanites) [-5], Loner (12) [-5], No Sense of Humor [-10], Phobia (Machinery) (12) [-5], Sense of Duty (Nature) [-15].
Quirks: .
Skills: Brawling-13 [DE 1], Bow-21 [DA 32], Camouflage-12* [IE 1], Cartography-10 [IA 2], Climbing-12 [DA 1], Fast-Draw (Arrow)-14 [DE 2], Gesture-10 [IE 1], Hiking-11 [HA 1], Mimicry (Bird Calls)-11* [IH 2], Navigation-11* [IA 1], Observation-11 [PA 1], Staff-13 [DA 2], Stealth-12 [DA 1], Survival (Woodlands)-13* [PA 1], Tracking-14* [PA 2], Traps-10 [IA 2], Weather Sense-11* [IA 1].
    *includes +2 for Outdoorsman

Gear: Archer's Sheaf ($315, 17lbs), Basic Kit ($233, 36.45), Light Armor ($248, 19.8lbs), Composite Bow ($900, 4lbs), Quarterstaff ($10, 4lbs).[2 points Extra Money]

Notes: Upgraded the base Fast template from the 125-point version to the 187-point version and selected Extra Attack as the upgrade module. One point that would have gone to Staff was spent on Weather Sense.


Eun-bi (Silver Rain), Dragonborn Scout [250+3 Points]
Scion of Ryujin

ST 11 [10]   HP 11 [0]      Thr 1d        Sw 1d
DX 14 [80]   Will 11 [0]    Speed 7.00 [10]    BL 24lbs
IQ 11 [20]    Per 14 [15]    Move 7 [0]
HT 12 [20]   FP 12 [0]
Dodge 11    Parry (Weapon) 13

Quarterstaff (16): 1d+3 cr, Reach 1,2; 1d+1 cr, Reach 1,2.
Composite Bow (22): 1d+5 imp, Acc 3, Range x20/x25, Shots 1(2), ST 13, Bulk -7.

Advantages: Extra Attack [25], Heroic Archer [20], Outdoorsman 2 [20], Strongbow [1], Weapon Master (Bow) [20].
Disadvantages: Bad Temper (12) [-10], Intolerance (Urbanites) [-5], Loner (12) [-5], No Sense of Humor [-10], Phobia (Machinery) (12) [-5], Sense of Duty (Nature) [-15].
Quirks: .
Skills: Brawling-14 [DE 1], Bow-22 [DA 32], Camouflage-13* [IE 1], Cartography-11 [IA 2], Climbing-13 [DA 1], Fast-Draw (Arrow)-15 [DE 2], First-Aid-11 [IE 1], Gesture-11 [IE 1], Hiking-11 [HA 1], Mimicry (Bird Calls)-12* [IH 2], Navigation-12* [IA 1], Observation-13 [PA 1], Staff-16 [DA 8], Stealth-13 [DA 1], Survival (Woodlands)-15* [PA 1], Swimming-12 [HE 1], Tracking-16* [PA 2], Traps-11 [IA 2], Weather Sense-12* [IA 1].
    *includes +2 for Outdoorsman

Gear: Archer's Sheaf ($315, 17lbs), Basic Kit ($233, 36.45), Light Armor ($248, 19.8lbs), Composite Bow ($900, 4lbs), Quarterstaff ($10, 4lbs).

Notes: Upgraded the Fast template to match the Scout in DFA (DX+1, IQ+1, Per+1, Speed+0.5), increased Staff from 2 to 8 points, bought First-Aid and Swimming. 


Observations regarding DtG vs DFRPG 

I can tell how closely the DtG templates hew to the DFRPG template. There is an appropriate front-loading of skills, as the step from 187 to 250 points only gained 8 skill points but ended up at about the same total skill points, minus the three quirk points I spent (60 DtG vs 65 DFRPG).

The biggest discrepancy is weapon skills. The DFRPG Scout spends 12 points on melee skills and 16 on Bow while DtG really wants you to pour points into Bow. For the 125-point template, you put 1 in melee and 12 in bow, then another 8 for Scout 2, resulting in 1 melee vs 20 Bow. The 187-point template says to spend 2 points on a secondary (melee) skill and 20 points among primary weapon skills from your class but the Scout template says "anything but a bow is a backup weapon at best," so you end up at 2 melee vs 28 Bow. This is compounded by the Archery Specialist upgrade module I chose, which gives another 4 points to Bow (1 vs 24 and 2 vs 32). The really high bow skill is not necessarily wasted as it facilitates aiming for eyes, chinks in armor, etc. as well as counteracting unfavorable environmental factors (like darkness or range penalties). But you are very reliant on staying out of melee as anything meant to challenge an equivalent Barbarian, Knight, or Swashbuckler will likely tear through you like a wet tissue.

Observations regarding capabilities at each level

The base damage numbers do not change much across versions but the overall potential damage really grows with Extra Attack and the increased Bow and Fast-Draw skills at 187. The jump from 187 to 250 is minor in comparison, mostly benefiting from slightly improved consistency with the increased skills from DX+1.

Normally, an archer would draw an arrow on turn 1, ready the bow on the turn 2, and shoot on turn 3. One attack every 3 turns. With Heroic Archer, Weapon Master, and Fast-Draw (Arrow), you can roll Fast-Draw to draw an arrow and then roll Bow(-1) to ready your bow on the same turn, which allows you to attack at Bow(-1) every turn. But then Heroic Archer also gives you your Accuracy bonus when you attack without needing to Aim, so Bow(-1) becomes Bow(+2) for a composite bow. With Extra Attack, you can roll the same sequence of Fast-Draw and Bow for your extra attack, allowing two attacks at Bow(+2). You can then trade off the Accuracy and excess skill for hit location (Eye for -9 or Face for -5 both generally ignore DR) or to counteract penalties for distance or lighting.

At 125 points, the Bow(-1) roll is trivial with skill 18 but Fast-Draw-13 has a ~15% chance of failure. The chance drops to ~10% at 187 and 5% at 250. If I were to go back and optimize the character's offensive potential, I might find 2 more points to drop into Fast-Draw, moving the failures to 10%, 5%, and 2%.

No comments:

Post a Comment