Honor Greenwood is a human cleric in two varieties.
I gave Healbot the Energy Reserve to allow for casting bigger healing spells without dipping into HP. And I gave Buffbot extra ST for heavier armor and Fit for FP regen, under the assumption that buffs would be less expensive but more frequent FP expenses. It would ultimately be more efficient for Buffbot to buy Energy Reserve and trade in the 5 points from Fit for Recovery Energy-15, giving the same rate of FP regen but adding faster ER regen.
Honor Greenwood, Human Healbot Cleric [187 Points]
ST 12 [20] HP 12 [0] Thr 1d-1 Sw 1d+2
DX 11 [20] Will 12 [0] Speed 6 [0] BL 29lbs
IQ 12 [40] Per 12 [0] Move 6 [0]
HT 13 [30] FP 12 [0]
Dodge 11 Parry (Club) 11 Block 11
Knobbed Club (12):
Thrown Rock (10):
Advantages: Clerical Investment [5], Energy Reserve (Holy) 5 [15], Healer 2 [20], Power Investiture 4 [40].
Disadvantages: Charitable (12) [-15], Easy to Read [-10], Selfless (12) [-5], Sense of Duty (Adventuring Companions) [-5], Truthfulness (12) [-5], Vow (No edged weapons) [-10].
Quirks: .
Skills: Axe/Mace-12 [DX/A, 4], Diagnosis-13* [IQ/H, 2], Esoteric Medicine (Holy)-15* [Per/H, 8], Exorcism-11 [Will/H, 2], First Aid-14* [IQ/E, 1], Hidden Lore (Undead)-11 [IQ/A, 1], Meditation-10 [Will/H, 1], Pharmacy-13* [IQ/H, 2], Public Speaking-11 [IQ/A, 1], Religious Ritual-11 [IQ/H, 2], Shield-13 [DX/E, 4], Surgery-12* [IQ/VH, 2], Theology-10 [IQ/H, 1], Throwing-10 [DX/A, 1].
*includes +2 for Healer
Spells*: Awaken-14, Cleansing-14, Create Water-14, Cure Disease-14, Final Rest-14, Healing Slumber-14, Lend Energy-14, Lend Vitality-14, Light-14, Major Healing-13 (VH), Minor Healing-14, Neutralize Poison-14, Restore Sight-14, Stop Bleeding-14, Vigor-14.
*include +4 for Power Investiture
Honor Greenwood, Human Buffbot Cleric [187 Points]
ST 14 [40] HP 14 [0] Thr 1d Sw 2d
DX 11 [20] Will 12 [0] Speed 6 [0] BL 39lbs
IQ 12 [40] Per 12 [0] Move 6 [0]
HT 13 [30] FP 12 [0]
Dodge 11 Parry (Club) 11 Block 11
Knobbed Club (12):
Thrown Rock (10):
Advantages: Clerical Investment [5], Contingency Casting 1 [14], Fit [5], Power Investiture 3 [30].
Disadvantages: Charitable (12) [-15], Easy to Read [-10], Selfless (12) [-5], Sense of Duty (Adventuring Companions) [-5], Truthfulness (12) [-5], Vow (No edged weapons) [-10].
Quirks: .
Skills: Axe/Mace-12 [DX/A, 4], Esoteric Medicine (Holy)-12 [Per/H, 4], Exorcism-11 [Will/H, 2], First Aid-13 [IQ/E, 2], Hidden Lore (Undead)-12 [IQ/A, 2], Meditation-11 [Will/H, 2], Public Speaking-12 [IQ/A, 2], Religious Ritual-11 [IQ/H, 2], Shield-13 [DX/E, 4], Theology-11 [IQ/H, 2], Throwing-10 [DX/A, 1].
Spells*: Armor-13 [1], Bravery-13 [1], Breath Water-13 [1], Continual Light-13 [1], Flaming Weapon-15 [4], Major Healing-12 (VH) [1], Might-13 [1], Minor Healing-15 [4], Protection from Evil-15 [4], Resist Acid-13 [1], Resist Cold-13 [1], Resist Fire-13 [1], Resist Lightning-13 [1], Shield-13 [1], Stop Bleeding-13 [1], Umbrella-13 [1], Vigor-13 [1].
*include +3 for Power Investiture
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